In this installment, we'll look briefly at what the players' responsibilities are, how goals are scored, and a few of the penalties generally affecting play.
The Charlotte Checkers probably set forth these as concisely as I've seen.
- Each team plays six men at one time (unless someone has been put in the penalty box) and an active roster can include as many as 20 players. Substitutions are made while play is in progress. The positions are goaltender, left/right defense, center, and left/right wings.
- Wings: Moving up and down the sides of the ice with the direction of the play, the wings work with the center on the attack to set up shots at the goal. Defensively, they try to disrupt plays by the opposing wings and block their shots.
- Center: The center takes faceoffs and leads the attack by carrying the puck on offense. He exchanges passes with the wings to steer the play toward the enemy goal. On defense he tries to break up a play before it gets on his teams side of the ice and continues to harass their play in the neutral and defensive zone.
Goaltender: The goalie's responsibility is to keep the opposition from putting the puck into his goal. Offensively, he can start his team down the ice with a pass, but he seldom leaves the net for other reasons.
- Defensemen: Defensemen try to stop the incoming play, block shots, cover opposing forwards and clear the puck from in front of their own goal. On offense they get the puck to the center and wings and follow the play into the attacking zone to maintain the offensive momentum.
Here is a quick diagram of how the players are positioned during center ice face offs (such as would occur after scores, to start the game, to start periods, etc).
Immediately after a team gains possession of the puck, the players then attempt to move through the neutral zone and into an opponent's zone. See below, which shows the location of each player in their own zone, or while attacking an opponent's zone. Note our discussion yesterday of "lanes," if you draw two imaginary vertically along the length of the ice, you can see where the wingers would proceed up and down the ice in their "lane" and the center would generally captain middle of the ice.
Unlike football or baseball which may have set plays, hockey tends to be a fluid sport, with players generally trying to be in position to make a play, or use offensive sets which exploit an opponent out of position. It is very helpful for a casual or new viewer to think of basketball here -where a point guard may call a set, and then the players execute to see if they can create space for a score.
There are other ways to "set plays," of course; the most immediately recognizable being 1. "cycling" the puck -where players maintain possession of the puck, and then pass it around the net area in a circular fashion (think of the NBA's high-low game) 2. the "rush" -where players criss-cross the ice, advancing quickly through the neutral zone and using with sharp, precise passes to create a numerical advantage, or open shooting lanes for a clean shot on goal (and we have previously discussed creating screens in front of the net, as well as one-on-ones versus a shooter -either via overtime, penalty shot, or "breakaway".)
Here is what cycling the puck looks like, and why it it is important in creating scores.
Here is the iconic Detroit Red Wings' Red Army Unit, and within the first 1:00 of the embed you see 1. the rush, 2. the one-on-one breakaway, and 3. cycling the puck to create a shooting lane.
These principles of scoring are slightly different when an opposing team loses a man (or more) for a set period of time because of committing a penalty. This period of time (usually 2:00 or 5:00) is known as a "power play." Power plays tend to be more deliberate than the above, with much more passing as the ice is a bit more open absent an opponent. This is also when the team with the "man advantage" sets up a defender in front of the crease to screen the goalie from incoming shots, to tip the puck in on long passes/shots, or to simply force it in if the goaltender is unable to completely control the puck being shot at him (--the latter are known as "garbage goals," or "rebound goals," and a smart move is to just shoot the puck at the goaltender and hope for the best). See below for an example of the defense being set to disrupt the power play passes, but rebounds from the goaltender result in a score for the attacking team (think of this as a scoop-and-score, if it helps you analytically -capitalizing on the ball being mishandled.)
That being said, what are some of the reasons a team can find themselves down a player (where they leave the playing surface and go the the "penalty box"?). The main infractions are below, but they are generally divided into minor, major, misconduct and game misconduct penalties, and the amount of time the offending team is penalized varies accordingly (2:00, 5:00, 10:00, ejection, etc). The number of penalties, infractions etc are large (you probably should review this page). In the meanwhile take a look at the ones most frequently assessed (and, yes, I am unafraid to use the "Dummies" version).
Checking from behind (also, boarding): Whistled when a player hits an opponent who is not aware of the impending contact from behind and therefore cannot defend himself.
Cross checking: When a player makes a check with both hands on the stick.
Elbowing: When a player uses his elbow to foul an opponent.
Fighting: Called fisticuffs in the National Hockey League rule book, it is assessed when players drop their gloves and throw punches at each other.
Hooking: When a player impedes the progress of an opponent by "hooking" him with his stick.
Interference: When a player interferes with or impedes the progress of an opponent who does not have the puck. Also assessed to a player who deliberately knocks the stick out of an opponent's hand or who prevents a player who has dropped his stick (or any other piece of equipment) from picking it back up.
Kneeing: When a player fouls an opponent with his knee (of course!).
Roughing: Called when a player strikes another opponent in a minor altercation that the referee determines is not worthy of a major penalty.
Slashing: When a player hits an opponent with his stick, or "slashes" him, either to impede his progress or cause injury.
Spearing: When a player stabs at an opponent with the blade of his stick, whether he makes contact or not.
Tripping: When a stick or any portion of a player's body is used to cause an opposing player to fall.
All that said, I think you have the general nuts and bolts now: playing surface, penalties, positions, scoring. The tactics and strategy (particularly with swapping players and strategic substitutions known as "line shifts") are infinite. While we do not have the space for those discussions, I did stumble across an amazing teaching image below. While meant as a coaching tool, it will also help the casual or new fan understand the further role of each player, and how all the seeming chaos on the ice is actually just beautifully orchestrated violence.
Thanks for reading, and, as a program reminder: Question and Answer with Alabama Hockey on Thursday; Friday, Iron Cup preview.